Twenty seven years ago in 1989, I attended one of the very early virtual reality (VR) headset demonstrations in the UK. It was put on by a bunch of ex-INMOS engineers demonstrating the use of Transputers and Intel’s i860 to generate real time image rendering in VR environments, along with the first VR gloves.
Apart from the obvious VR wow factor, a significant memory of the event was someone falling off the stage as they lost their balance and orientation, which was quite impressive given the low resolution graphics at the time i.e. CGA, 640x200 pixels at 4-bit resolution. Luckily they were not seriously injured.
The killer app presented at the time was remote VR teleconferencing where individuals would magically appear across the table in front of you and be able to push an electronic document toward you which you could manipulate, read and mark up, all virtually of course. Wind forward to 2017. VR, thanks to dramatic advances in display technologies and smaller compact VR gear, is finally making it into some mainstream applications with far more realistic video and smoother graphics at a much lower cost point, along with a growing amount of web based or gaming content to fuel demand.
So why to do we care about this in the world of storage?